Just like in the original Hello Neighbor, the puzzles in Hello Neighbor 2 are not very well explained. If this issue is not resolved at release, it will undermine almost everything else about Hello Neighbor 2 and render it largely unplayable. He will do this without shutting a door or making it more difficult to enter the house the next time and without checking the front foyer any more frequently than before. For example, early in the game, it is possible to outrun the police officer at the crime scene and stand outside the house in the open, where he has a clear line of sight to the player character, and he will lose track of the player character and simply turn around and go back to what he was doing. The date of release will also affect the price i am paying (less if after the 25th, more if before).In practice, however, at least in the playable Beta from early this year, the AI in Hello Neighbor 2 doesn't seem to learn that quickly and can be outrun or outsmarted. Your deadline will be the 25th of december 2021. If nothing is changed, i am not paying (obviously). If some features are missing, i will pay you less than 20$. If everything that i named is added, i will pay you 20$ or more (depending on how well executed it is). Thanks, but still put the donations as an option when you reupload the game, i will still pay you. So for the game itself, add a use button (E), solutions, make the enemy patrol, add furnitures for the empty rooms in the neighbor's house, make the doors openable, make a sensitivity ajuster, make keys and locks that work, add a simple ending, if you can, a beginning animation, add a main menu, remodel the house to look basically exactly like the one in hello neighbor alpha 1 if possible.
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